Sample report. Bramblelight Couriers and Kettle & Kite Games (fictional) are invented for this example; they're not a real game or customer. The structure, sections and level of detail match what the paid product generates from your real Steam page, including your actual capsule, screenshots, tags and (for the Deep Audit) similar games pulled live from Steam.
WishlistLab Deep Audit · sample

Deep Audit: Bramblelight Couriers

Bramblelight Couriers has a charming art style and a genuinely unusual hook (a delivery roguelite where routes reshape every run), but the page hides it behind generic cosy language. The single biggest opportunity is the short description and first four screenshots: they currently sell a mood, not a game, so shoppers can't tell what they'd actually do.

Overall verdict

61/100. Strong art, weak explanation.

Shoppers on a Coming Soon page give you a few seconds. In that time your page currently tells them "cosy", "beautiful" and "forest", which describes hundreds of games. It does not tell them the thing only you have: a lantern-lit delivery run through a forest that rearranges itself every night, where you choose between a safe road and a faster, riskier path.

Biggest opportunity: rewrite the short description around the delivery loop and reorder the screenshots so the route map and a mid-run chase appear first. We'd expect those two changes alone to lift your score into the low 70s.

Score breakdown: Capsule art 13/20 · Short description 7/15 · Trailer 9/15 · Screenshots 9/15 · Tags 8/15 · About 8/10 · Social proof 7/10.

Capsule art

The main capsule shows a hedgehog courier with a lantern against a dense purple forest. At full size it's lovely. At 184×69 (the size Steam uses in search and many lists) three things go wrong:

  • The script logo "Bramblelight" turns into a pale squiggle against the purple trees, and "Couriers" in the thin serif disappears entirely.
  • The hedgehog sits in the lower-left third, so at small sizes the most readable shape is the moon, not your character.
  • Nothing signals "delivery" or "roguelite": no parcel, no route, no sense of motion.

Three concrete changes

  1. Swap to a heavier, outlined logo (cream fill, dark-brown 3–4px outline) and make "Couriers" at least 60% of the height of "Bramblelight".
  2. Move the hedgehog to centre-right and enlarge it by around 40%, with a parcel strapped to its back and its lantern as the brightest point.
  3. Darken the background by around 30% and add a winding, glowing path behind the character so the "route" idea reads at thumbnail size.

Screenshots

You have 6 screenshots. Aim for 8–10, and remember the first four cycle in the hover tooltip, so they do most of the work.

Your current first four are: a title-screen-style vista, a dialogue scene with the badger shopkeeper, a menu showing cosmetic hats, and a wide forest shot. None shows the core loop.

What the first four should show

  1. The night route map with two branching paths and the "risky shortcut" icon visible.
  2. A mid-run moment: the courier dodging a bramble-wolf with the parcel timer ticking.
  3. A successful delivery with the reward screen (new route piece unlocked).
  4. The village hub upgrade screen, showing that progress carries between runs.

Keep the badger dialogue and the hats, but move them to positions 6–8. Avoid text overlays. Valve's guidelines ask for real gameplay, and overlays read as ads.

Trailer

You have 1 trailer (we can't watch trailers, so this is based on its position and your page structure). Because Steam builds the hover micro-trailer from your first video, its opening seconds matter most.

Recommended first 5 seconds

  • 0–1s: the courier sprinting along a glowing path, parcel bouncing. No studio logo.
  • 1–3s: the forest visibly shifting: trees slide and a new path opens.
  • 3–5s: a close call with a bramble-wolf, then the delivery bell rings.

Shot list for a 60–75s gameplay trailer

  1. Hook (0–5s) as above
  2. Route-planning map, choosing the risky shortcut (5–12s)
  3. Three quick run moments: chase, puzzle gate, storm (12–30s)
  4. Delivery and reward, new route tile unlocked (30–38s)
  5. Village upgrades, the "between runs" loop (38–50s)
  6. Montage of later biomes and the cosy moments (50–65s)
  7. End card: logo, "Wishlist now", "Demo in Steam Next Fest" (65–75s)

Tags and genre fit

Your current top tags are Indie, Adventure, Casual, Cute, Great Soundtrack. Three of those five are filler: they don't place you next to games your audience already plays.

Recommended 20 tags, in priority order

  1. Roguelite
  2. Cozy
  3. Exploration
  4. Procedural Generation
  5. Cute
  6. Adventure
  7. Action Roguelike
  8. Wholesome
  9. Hand-drawn
  10. Animals
  11. Top-Down
  12. Replay Value
  13. Fantasy
  14. Atmospheric
  15. Casual
  16. Singleplayer
  17. 2D
  18. Colorful
  19. Relaxing
  20. Indie

Tags to drop or demote

  • Great Soundtrack: let players add it. It isn't a genre signal.
  • Indie: keep it, but at the bottom.

Short description

Current (152 characters): "Bramblelight Couriers is a cosy game about friendship, growth and the magic of the forest. Explore a beautiful hand-drawn world and discover its secrets."

What's wrong

  • It opens with the game's name. The name is already in large type above it, so this wastes your best words.
  • "Friendship, growth and the magic of the forest" is mood, not mechanics. A shopper can't picture a single action.
  • It never says "roguelite" or "delivery", the two words that make you different.
  • It uses half the 300 characters available.

Three rewrites

  1. "A cosy delivery roguelite. Each night the forest rearranges itself. Plan a route, dodge bramble-wolves and race your parcel to the right door, then spend your tips upgrading a sleepy woodland village between runs." (214)
  2. "Deliver parcels through a forest that changes every night. Take the safe road or risk the shortcut, outrun storms and shadowy beasts, and turn every tip into new routes, gear and friends in this hand-drawn cosy roguelite." (221)
  3. "Part cosy village sim, part roguelite dash: you're the forest's only night courier. Every run reshuffles the paths, every delivery unlocks new routes, and every neighbour has a story waiting at the end of the road." (213)

About section

Your About section is one long block of lore (around 380 words) followed by a feature list. Shoppers scan; they rarely read.

Rewritten outline

Header GIF: courier sprinting while the forest shifts (3–4s loop)

Deliver through a forest that never sits still

2 lines on the core loop. GIF: route map choosing the shortcut.

Every run is a new route

3 bullets: procedural paths, risk-and-reward shortcuts, night events. GIF: bramble-wolf chase.

Grow a village between runs

3 bullets: upgrades, new neighbours, cosmetic hats. GIF: village upgrade screen.

Features

6 short bullets, verbs first.

About the studio

2 lines, and move the lore here or into a collapsible "Story" block.

Reviews and social proof

As a Coming Soon page you have no reviews yet, so social proof comes from your release window, the demo and outside signals.

  • State the release window clearly ("Q2 2027") in the first line of the About section, not only in the sidebar.
  • Ship the demo for the next Steam Next Fest and add "Play the demo in Next Fest" to your capsule art and trailer end card nearer the time.
  • Collect three short quotes from playtesters or a cosy-games curator and add them to the top of the About section.
  • Pitch 10 Steam curators in the Cozy and Roguelite space once the demo is live.

Competitor comparison

We compared Bramblelight Couriers with four similar pages that share its top user tag (in a real Deep Audit these are pulled live from Steam and SteamSpy; here they're illustrative).

Peer A: cosy farming roguelite (around 4,000 reviews)

  • Hook: first six words name the genre and the verb ("Farm, fight and…").
  • Tags: Roguelite and Cozy in its top 3.
  • Media: 12 screenshots, 3 trailers.
  • Steal: genre-first opening line.

Peer B: animal delivery adventure (around 900 reviews)

  • Hook: leads with the delivery fantasy.
  • Media: 9 screenshots, gameplay in the first one.
  • Steal: a screenshot of the "package received" moment.

Peer C: hand-drawn action roguelike (around 2,500 reviews)

  • Tags: very specific (Action Roguelike, Hand-drawn, Top-Down).
  • Steal: GIF-heavy About section.

Peer D: cosy exploration game (around 600 reviews)

  • What you do better: stronger art direction and a clearer progression system.
  • What they do better: a demo and a clear release date.

30-day action plan

Week 1: the fastest wins

  1. Day 1: replace the short description with rewrite 1 or 2.
  2. Day 2: reorder screenshots per the "first four" list.
  3. Day 3: update the top 5 tags to Roguelite, Cozy, Exploration, Procedural Generation, Cute.
  4. Day 5: brief your artist on the capsule changes.

Week 2: media

  1. Capture two new screenshots (route map, delivery reward).
  2. Cut a new 5-second trailer opening and re-upload it as the first video.
  3. Make 3 GIFs for the About section.

Week 3: About section and capsule

  1. Rewrite the About section to the outline above.
  2. Upload the new capsule at every size; check 184×69 in search.

Week 4: proof and outreach

  1. Send the demo to 10 curators and 20 cosy and roguelite creators.
  2. Add playtester quotes.
  3. Re-run a free WishlistLab audit to confirm the score moved.

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See also: Launch Pack sample · Pro weekly email sample · Pricing