Launch Pack: Bramblelight Couriers
Everything you need for the run-up to Bramblelight Couriers' Q2 2027 release: three trailer concepts, capsule art notes, a filled-in press kit, a week-by-week timeline built around Steam Next Fest, ready-to-send outreach emails and a 4-week posting plan.
Trailer script ideas
Concept 1: "The forest moves"
- Hook (0–5s): the path folds shut behind the courier; a new one glows open ahead.
- 0:05–0:15: night map, choosing the risky shortcut.
- 0:15–0:35: chase, puzzle gate, thunderstorm, near-miss.
- 0:35–0:45: bell rings, delivery done, the badger cheers.
- 0:45–0:60: village upgrades and new biomes.
- End card: logo · "Wishlist on Steam" · "Demo in Next Fest".
Concept 2: "One night, one parcel"
- Hook: a parcel labelled "URGENT" lands on the doorstep at dusk.
- Follow a single run in real time, cut to 45s. Ends with the parcel delivered at dawn.
Concept 3: "Meet the neighbours"
- Hook: five villagers in 5 seconds, each holding out a parcel.
- A character-led trailer for cosy audiences, alternating cute moments and run gameplay.
Capsule art feedback
- Logo is unreadable at 184×69: use a heavier, outlined logotype.
- Character is too small and off-centre: enlarge it by around 40% and put it centre-right.
- Add a glowing route behind the character for the "delivery" read.
Artist brief
"Main capsule 920×430 and small 462×174. Hedgehog courier centre-right, three-quarter view, lantern as the brightest point, parcel visible. Glowing winding path from bottom-left to the character. Dark violet forest, 30% darker than the current art. Logo top-left, cream with a dark-brown outline, legible at 120×45."
Press kit
Factsheet
- Developer: Kettle & Kite Games
- Release date: Q2 2027
- Platforms: PC (Steam)
- Price: [ADD: price]
- Website: [ADD: website URL]
Description
A cosy delivery roguelite where the forest rearranges itself every night. Plan your route, outrun bramble-wolves and storms, and spend your tips growing a sleepy woodland village.
History
[ADD: two or three sentences on how the studio and game started]
Features
- Procedurally reshaped routes every run
- Risk-and-reward shortcuts
- A village that grows between runs
- 20+ neighbours with their own stories
- Hand-drawn art and an original soundtrack
Ideal screenshots
Route map · mid-run chase · delivery reward · village hub · storm biome · character line-up
Quotes
[ADD: playtester or curator quotes]
Contact
[ADD: press email]
Launch timeline
Assumes a Q2 2027 release, with the Next Fest closest to launch as your demo moment.
- 12 weeks out: page refresh (capsule, short description, screenshots). Start the press list.
- 10 weeks out: submit the demo and store page for Next Fest review.
- 8 weeks out: creator outreach wave 1. Post the first trailer to Reddit and Bluesky.
- Next Fest week: demo live, a daily post, a dev stream on day 1 and day 4.
- 4 weeks out: announce the release date and send press emails.
- 2 weeks out: send keys to creators; book a launch stream.
- Launch week: launch discount of 10–15%, a daily post, reply to every review.
- Launch +1 to +4 weeks: first patch post, a review-quote trailer and a seasonal sale plan.
Outreach email templates
1. YouTuber or streamer
Subject: Cosy roguelite where the forest moves: key for [CHANNEL]? Hi [NAME], I loved your [VIDEO] on [GAME]. We're Kettle & Kite and we make Bramblelight Couriers, a cosy delivery roguelite where the paths reshuffle every night. Can I send you a key? [STEAM LINK] · [TRAILER]. Thanks, [YOUR NAME]
2. Press
Subject: Bramblelight Couriers: cosy delivery roguelite, demo in Next Fest Hi [NAME], a quick one: [ONE-LINE PITCH]. Press kit: [LINK]. Happy to send a key or answer questions.
3. Steam curator
Subject: Demo for [CURATOR NAME]: Bramblelight Couriers Hi, we think Bramblelight Couriers fits your [Cozy/Roguelite] list. The demo is live via the curator connect link: [LINK].
4. Discord or community partner
Subject: Cross-promo idea for [SERVER] Hi [NAME], would your community enjoy a demo giveaway or an AMA during Next Fest? We'd happily share your server with our players too.
Posting schedule
Week 1
- Mon (X, Bluesky): a GIF of the forest shifting. "Every night the forest rearranges itself."
- Wed (Reddit, r/CozyGamers): a "Made a delivery roguelite where…" post with a GIF.
- Fri (TikTok): a 15s run from start to delivery.
Week 2
- Tue: a neighbour spotlight (the badger shopkeeper).
- Thu (Discord): a poll on which hat comes next.
- Sat (TikTok): the "risky shortcut" fail compilation.
Week 3
- Mon: a capsule before/after.
- Wed (Reddit, r/roguelites): a devlog on how the routes generate.
- Fri: a demo date announcement.
Week 4
- Daily: short clips, plus a wishlist reminder on Friday.
Best UK times: X and Bluesky around 3–5pm (US morning); TikTok 7–9pm; Reddit 2–4pm on weekdays.
Get this for your game: Launch Pack, £49
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See also: Deep Audit sample · Pro weekly email sample · Pricing